Monday, September 28, 2015

Tao 6.3 - 04-21 Way of the Kirin

On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society's place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society's hopes of cementing their place in the Dragon Empires could be dashed forever.
Interesting moldy old decrepit manor that we had to guard through 2 rounds of attacks on the Manor
Here my Shaman was able to help. Casting Heaven's Leap to allow tank fighters to do full attack within their round of advancement into battle. Also cast fly on someone since there are numerous flying NPCs attacking the manor. As well as some healing and damage dealing.

Sunday, September 20, 2015

Tusk 8.2 - 07-03 The Bronze House Reprisal

character levels 5-9

A recent assault on the Pathfinder Society has renewed hostilities with the Aspis Consortium, and clues left behind point to one of its masterminds: the gold agent Maiveer Sloan. By infiltrating one of the Consortium’s artifact-smuggling operations, the PCs can sabotage their rivals’ criminal operations and send a clear message: No attack will go unanswered.

Monday, September 14, 2015

Sallahtar 1.1 - Intro 1: First Steps—Part I: In Service to Lore

Written by Adam Daigle
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Here was a mystery room! We were scared!

Made my own Wayang Necroccultist mini!

Sunday, September 6, 2015

Narakitul 8.1 - 06-98 Serpents Rise

Pathfinder RPG, Pathfinder Society, character level 7
Written by John Compton
A Pathfinder Society Scenario designed for 7th-level pregenerated characters.
Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.
In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".
This scenario is only available to be run by a 4 or 5 star GM, it also counts as an EX/Special towards the 5 star list.

Saturday, September 5, 2015

Tao 6.3 - 07-00 The Sky Key Solution

At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location’s past into the present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key’s controls, the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s no telling what might be waiting inside—or who in the present might wish to wield the same power.

Friday, September 4, 2015

Merik 4.1 - 06-97 Siege of Serpents (Special) CORE CAMPAIGN

Pathfinder RPG, Pathfinder Society, character levels 1-11
Written by Jim Groves
The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the Society’s accomplishments. However, an inopportune accident quickly spirals out of control when an old enemy attempts a brazen assault on the Pathfinders’ home, and an unexpected foe emerges from hiding to seek vengeance for the Society’s perceived crimes. Can the Pathfinders pacify the chaos and protect their guests while simultaneously defending the Grand Lodge?
"Siege of Serpents" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.