Tuesday, April 29, 2014

Narakitul 6 - 05-15: Destiny of the Sands - Part 2: Race to Seeker's Folly

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?
“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.
Written by Matt Duval
Factions: Osirian
here I rolled a 20 twice when we were fighting the final boss!!!






Tuesday, April 22, 2014

Narakitul 5 - 05-12 Destiny of the Sands - Part 1: A Bitter Bargain

Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.
“A Bitter Bargain” is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: "Race to Seeker’s Folly" and Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Content in “A Bitter Bargain” also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.
Written by Scott Fernandez
Factions: Osirian, Qadira, and Sczarni

I enjoyed playing this one a lot! We had fun and it was a big group. I used my intimidate +7 to save us from an entire fight!



Monday, April 21, 2014

Hero Lab

Just purchased Hero Lab app and I really like it helps with determining class feats, skills, armor, weapons, gear, etc. I don't see a way to upload a PDF to my blog yet, still researching!


Miniatures

Here are some photos of my miniature work.





Narakitul 4 - 00-08: Slave Pits of Absalom

Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
Written by Lou Agresta



Here I played a lvl 1 pre-gene cleric. We had a lot of fun and was able to complete the campaign with the slotted amount of time.

Thursday, April 17, 2014

Pathfinder Podcasts and Web Shows

Here are some podcasts associated with pathfinder that are informative

  • Know Direction has some really good ones. A good one is Power Up your GMing with Wolfgang.
  • Happy Jack's RPG Podcast: This is a top choice. The latest episodes are very funny. Definitely dirtier than usual.
  • 2GMS1MIC: Great podcast on gaming. They play a lot of games that are not pathfinder.
others include

  • Chronicles: Pathfinder Podcast
  • Wizards of the Coast Podcasts

Another funny one: Gamers: Dorkness Rising

Web Series about how people can be really competitive with role playing:

http://www.goblinsandgold.com/csp/gold/gold_season_1

Wednesday, April 16, 2014

Narakitul 3 - 03-18 The God's Market Gamble

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Written by Dennis Baker








This was a lot of fun, but we quickly ran out of time. Some of the chase scenes used up a lot of time! I played an actual Cleric lvl 1 that I was able to put together with the help of some others.

Sunday, April 13, 2014

Narakitul 2 - PM We Be Goblins!

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
Written by Richard Pett



This was a lot of fun. We finished early. Met some people from my local area, but don't think they'll be back to Endgame during week day events.