Monday, April 27, 2015

Tusk 7.3 - PFS 5-05: The Elven Entanglement

Pathfinder RPG, Pathfinder Society, character levels 7-11
Written by Ryan Costello, Jr.
Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?
This was a lot of fun, my Druid was actually able to assist in combat and negotiations.



Monday, April 20, 2015

Tusk 7.2 - PFS 0-20: King Xeros of Old Azlant

Pathfinder RPG, Pathfinder Society, character levels 7-11

Written by Greg A. Vaughan
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
This was a lot of fun and very interesting. But I was really upset since I made a few stupid mistakes with my Druid character. You would think by this point I would do my homework before playing my character. But a lass, I didn't do that and I didn't play nearly as well as I would have liked. I thought when I wild shape I would have the same stats and the creatures I would wild shaping into, but that is totally not the case.
Final battle against tree trunk that grabs players and pulls them into wood

Entering the last room

Amazing painting of minis

First combat situation that had crystal Golem that I acted like a newb with...

Sunday, April 12, 2015

Ace 2.3 - PFS 2-13: Murder on the Throaty Mermaid

While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
One of our players had actually designed this mini for Reaper!!!

Rust monsters attack while storm is taking place!

The first time the players are talking to the captain

GM Improv, investigating when new shipment is coming to port

I painted the Orc to look human for my Bloodrager character