Monday, May 18, 2015

Merik 1.1 - PFS 6-16: Scions of the Sky Key, Part 3: The Golden Guardian

Pathfinder RPG, Pathfinder Society, character levels 1-5, Grand Lodge
Written by Mikko Kallio
Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?
“The Golden Guardian” is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry.” All three chapters are intended to be played in order.
This was a lot of fun. I played my lvl 1 rogue for the first time that did alright. It was a core group, so it felt more 'real'!
Here we are going into the dungeon!

Small kobolds are not happy we're in their home!

We found their temple room! Large murals and mosaics of dragons!

The basilisk is happy with my rations!

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