Valuable relics of religious natures have been disappearing on their way
into Absalom and the Pathfinder Society stands to lose countless
irreplaceable artifacts if the cause isn't found. Amid the bustling
markets of the God's Market in the shadow of the Starstone Cathedral,
the Society sets a plan in motion to ensure the parties responsible for
the recent thefts are caught and brought to justice.
This was very interesting because the adventure required a lot of role playing and not that much combat. Also the chase scenario was a lot of fun because our GM had customized it to something different then the original chase setup.
This blog is dedicated to chronicling all of the Pathfinder Society Organized games that I have played in. It helps me track each of the games my characters have played in. DnD 5E Hoard of the Dragon Queen: http://dndfive.blogspot.com/ PF Way of the Wicked: http://wayofwicked.blogspot.com/ DnD 5E Ravenloft: http://dndfiveravenloft.blogspot.com/ Daughters of Fury: http://daughtersoffury.blogspot.com/ RPG Horror: http://sfchinatownhorror.blogspot.com/
Monday, October 12, 2015
Monday, October 5, 2015
Sallahtar 1.2 - 04-07 Severing Ties - Endgame
The Pathfinder Society has discovered a new
Aspis Consortium base in the pirate city of Riddleport and sends a
small team of agents to infiltrate the rival cell disguised as newly
hired mercenaries from Magnimar. After proving their value to the Aspis
Consortium by carrying out a number of tasks throughout the City of
Cyphers, the Pathfinders can learn the location of one of the
consortium's local allies and ensure that the support the Aspis
Consortium is counting on from their friends won't come.
Written by Ron Lundeen
#4–07: Severing Ties
Primary: The PCs perform at least one significant act of sabotage and leave evidence that the Aspis Consortium was behind the sabotage.
Secondary: The PCs perform three or more significant acts of sabotage.
Here the party was able to perform 3 acts of sabotage in the Cult of Lissala Safe House. Half the party was turned to stone at the beginning of the safe house! But they made it to the end.
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