Wednesday, December 30, 2015

Tusk 8.2 - The Harrowing

An adventure for 9th-level characters

Varisian fortune-tellers from across Golarion use the mystic harrow deck to read fate and predict the future, but few have ever mastered the mysterious harrow to such a degree as Sonnorae, a long-dead bard from the Age of Darkness. Fearing her collection of stories would be lost when she died, she created a demiplane within her own harrow deck to contain them. Over time, these stories took on lives of their own, and melded with the images on the cards themselves. But not all stories have happy endings, and the storykin who inhabit the Harrowed Realm have their own motivations and plots for power or even escape into the real world. When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.

The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features an entire plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting. In addition, you’ll find a brand-new monster and an optional rules subsystem allowing players to bend reality to their wills by using all 54 cards in the optional Pathfinder Campaign Setting Harrow Deck to manipulate the strange demiplane in which they adventure.

Here our GM did an outstanding job. We've only completed half of the adventure!

Here we had a reading with a mat I made for readings. It didn't really have any matches or opposites.

We went through a tunnel as as we went into another world the cards came with us!

Our first battle! Right after going through the gate to another world...

Boyo has given us a task to get him 8 tokens. Otherwise the party will never get back home...

Crazy Circus, that bears and giants attack us!

Tusk turns into Huge Hippo, and tries to wreak havoc!

A forge on the top of the mountains!


Lots of Wax Figures that we desecrated since we had fallen to many traps that were irritating.

The final building we explored. Here Tusk went unconcious! Very lucky to survive!

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