Monday, December 29, 2014

Tusk 7.3 - PFS 0-28: Lyrics of Extinction

The fabled ruined city of Dokeran, deep inside the heart of the Mwangi Expanse, has been found and it's your job as a Pathfinder to explore it and discover how it fell. After fighting through fiends, enslaved warriors, and the damned spirits of Dokeran's dead, you find that the ruined city has a dark secret—one you might not survive.

Here I GM'ed this one and it went ok. The maps were not accurate and the final boss was easily destroyed by the players. The game is set for a smaller group, but I didn't want to add more creatures to it and then have someone get killed.

Finally had time to organize my roleplaying stuff!

Monday, December 22, 2014

Ace 1.3 - PF Mod: Dawn of the Scarlet Sun

Pathfinder RPG, Pathfinder Society, character levels 4-6
Written by James Jacobs
The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?
Dawn of the Scarlet Sun is a Pathfinder RPG adventure for six 5th-level characters—such as the six iconic heroes provided. In addition, this adventure can be integrated into the Shattered Star Pathfinder Adventure Path, and uses the villains featured in the Pathfinder Battles Champions of Evil Encounter Pack.
Ummmmm - Wow! My table survived! But another table actually had half the party get litterally killed. Amazing.

Monday, December 15, 2014

Tusk 7.2 - PFS 3-04: The Kortos Envoy

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Fun game, enjoyed it.

Fighting Harpies! They love to "Captivate"!


Monday, December 8, 2014

Tusk 7.1 - 5-99 The Paths We Choose

Pathfinder RPG, Pathfinder Society, character levels 3-7
The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various factions scramble to consolidate their gains and neutralize their enemies. "The Paths We Choose" is a special event designed to highlight the changes in each faction over the course of Season 5, The Year of the Demon, and the adventure is different for each group depending on which factions are represented at the table.
Here I had 5 players that played the upper tier. It was fun, but a lot of work since I had to prep 7 mini adventures, even though we only played through 3 of them.

Monday, December 1, 2014

Ace 1.1 - SilverHex Chronicles - Episode 1

Played a pre-gen through the first silverhex chronicles.

Vadid 1.3 - PFS 0-05: Mists of Mwangi

Pathfinder RPG, Pathfinder Society, character levels 1-5
Written by Nicolas Logue
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Here I prepared minis and map

We had a wizard that had a special spell he could cast that would view the contents of rooms. Which then helped the group discover to go to the final room. After destroying the wooden idols and defeating the big Gorilla they completed the 2 quests. Which then had us finish the game an hour early.