Monday, July 27, 2015

Merik 3.2 - 01-48 The Devil We Know—Part IV: Rules of the Swift

Pathfinder RPG, Pathfinder Society, character levels 1-7
Written by Larry Wilhelm

In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.
Rules of the Swift is the fourth and final installment of the Devil We Know campaign arc.

Our Barbarian one shotted everything. I provided little bit of heals and bit of luck! ;)

Saturday, July 18, 2015

Monday, July 6, 2015

Merik 2.3 - 1-29: The Devil We Know—Part I: Shipyard Rats

Pathfinder RPG, Pathfinder Society, character levels 1-7
Written by Joshua J. Frost
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?
Here I GM'ed this one. I found out about GM'ing it yesterday, which is fine since I plan to GM this at Pacificon in a couple of months! It was set to Tier 3-4, which 6 strong players blew through...
Standard Waterfront Tavern Map

Players found a pack of Crazy Druids in a hallway!