Monday, July 6, 2015

Merik 2.3 - 1-29: The Devil We Know—Part I: Shipyard Rats

Pathfinder RPG, Pathfinder Society, character levels 1-7
Written by Joshua J. Frost
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?
Here I GM'ed this one. I found out about GM'ing it yesterday, which is fine since I plan to GM this at Pacificon in a couple of months! It was set to Tier 3-4, which 6 strong players blew through...
Standard Waterfront Tavern Map

Players found a pack of Crazy Druids in a hallway!



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