Monday, July 27, 2015

Merik 3.2 - 01-48 The Devil We Know—Part IV: Rules of the Swift

Pathfinder RPG, Pathfinder Society, character levels 1-7
Written by Larry Wilhelm

In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.
Rules of the Swift is the fourth and final installment of the Devil We Know campaign arc.

Our Barbarian one shotted everything. I provided little bit of heals and bit of luck! ;)

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