Pathfinder RPG, Pathfinder Society, character levels 1-7
Written by Larry Wilhelm
In the conclusion of the Devil We Know campaign arc, you are called
once more to Cassomir, where a mass abduction of the residents of Swift
Prison has the entire town in a panic. Venture-Captain Hestia Themis
once more partners you with an Aspis agent to see what link the Swift
Prison event has to the earlier kidnapping of a Pathfinder agent. You
will explore an empty prison, delve the tunnels below, and come
face-to-face with the source of Cassomir's troubles in a vile grotto
deep beneath the city.
Rules of the Swift is the fourth and final installment of the Devil We Know campaign arc.
Our Barbarian one shotted everything. I provided little bit of heals and bit of luck! ;)
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