Thursday, October 6, 2016

JD - 3 - 08-01 Portent's Peril

Pathfinder RPG, Pathfinder Society, character levels 1-5
Written by Scott Sharplin
Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.
The final fight scene, where we needed to run up and stop the lady from eating the poison.

Thursday, August 18, 2016

Sunday, August 14, 2016

Branya 08-00 The Cosmic Captive

This was fun to play. Lot of maps and combat. Fast paced. Really nice to play at my Venture Captains house.

Thursday, June 16, 2016

JD 2 - 07-22 Bid for Alabastrine

Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype—an enemy of the Society responsible for countless Pathfinders’ deaths—is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event’s delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold?
Content in “Bid for Alabastrine” contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
Our minor skirmish on the road to Druma

This scenario required a lot of skill usage and role playing. No combat!

Thursday, June 9, 2016

JD 1 - 07-21 The Sun Orchid Scheme

PFS 7-21: The Sun Orchid Scheme Thursday, Jun 9, 6-10pm (GMT-07) Pathfinder RPG, Pathfinder Society, character levels 1-5, Sovereign Court Written by Nicholas Wasko With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge? Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction. This was kindof interesting because of the mini-game that was at the beginning to prepare our secret mission to get the glowing flasks!

Thursday, May 12, 2016

Perna 1 - 00-01 The Silent Tide

Pathfinder RPG, Pathfinder Society, character levels 1-5
Written by Michael Kortes
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
This is considered to be the first PFS scenario every released. Here we had to do a little bit of work and some fights. I found out that my special race character requires 2 BOONS to play legally... Irritating!

Thursday, May 5, 2016

Narakitul 17 - 07-17 Thralls of the Shattered God

After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely. Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction. Don't remember doing this one! WoW!

Saturday, April 30, 2016

Vadid 4 - 05-21 The Merchant's Wake

Really enjoyed running this game at Game Kastle in Mountain View. Really large gaming store!
Here is the temple that the Wake is at. Here I used 8x11 paper from gamingpaper dot com
Here is Game Kastle in Mountain View. Large gaming store!

Thursday, April 28, 2016

Sallahtar 6 - 07-18 Faithless and Forgotten, Part 3: The Infernal Inheritance

This was fun. My Necroccultist is now level 3!
Here we had two players that had spirits they can talk to that went into the main torture chamber area.

Thursday, April 14, 2016

Sallahtar 5 - 07-14 Faithless and Forgotten, Part 1: Let Bygones Be

Pathfinder RPG, Pathfinder Society, character levels 1-5
Written by Brian J. Fruzen
Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It’s up to the PCs to navigate the Corentyn’s streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe.
“Let Bygones Be” is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: “Lost Colony of Taldor” and Pathfinder Society Scenario #7-18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

Here we had fun running through this scenario. I was using my Wayang Necrocultist that was busy summoning undead and familiars!
Here we have battle of the back scratchers!

Saturday, April 9, 2016

Min Max Motherfucker

Happy Jacks RPG Podcast Season 08 Episode 07
At 1:51:38 One Hour, Fifty One Minutes, and 38 Seconds

I'm Min Maxed maxed maxed maxed...
I'm Min Maxed maxed maxed

You may think to call me a munchkin but that would be incorrect
because every time I walk the line all the munchkins genuflect!
I'm the F. Lee Baily a hero the Johnnie Cochran of Gurps
I'll twist your rules like the pennies of some nerd that thinks I'm the worst!

hehehe

I'm min maxed out to the max motherfucker
I'm the gather on mixed,  I'm a tweaked out trucker
I'm min maxed out to the max motherfucker
I will wreak those rules and I don't even pucker!

They call me the game changer, sometimes they call me a the curse
but them all just sour grapes cuz all them bubbles is burst
cuz they know I can win this game they know I'll be the tops
the only time I won't bring game is when the combat stops. YARN!

I'm min maxed out to the max motherfucker
I'm the gather on mixed,  I'm a tweaked out trucker
I'm min maxed out to the max motherfucker
I will wreak those rules and I don't even pucker!

The game cancelled that's ok, reschedule at your leisure
In the meantime I'll work on my character sheet and when you see it you'll have a seizure!
Don't mind the erasure marks I know my dice are kind of small
but if it wasn't for me motherfucker's you wouldn't have any game at all! Yeah!

hehehe

I'm min maxed out to the max motherfucker
I'm the gather on mixed,  I'm a tweaked out trucker
I'm min maxed out to the max motherfucker
I will wreak those rules and I don't even pucker!

I'm min maxed out to the max motherfucker
I'm the gather on mixed,  I'm a tweaked out trucker
I'm min maxed out to the max motherfucker
I will wreak those rules and I don't even pucker!

I'm min maxed out to the max motherfucker
I'm the gather on mixed,  I'm a tweaked out trucker
I'm min maxed out to the max motherfucker
I will wreak those rules and I don't even pucker!

I'm min maxed
I'm min maxed maxed

Thursday, April 7, 2016

Tao 7.2 - 03-24: The Golden Serpent

The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.

Here I played my Shaman that was kind of useless. I had forgotten my characters sheets that I had spent hours working on over the weekend. I used an old template version of my Shaman that I had on my iPad....
Here our GM was hiding the rooms that we were going by

Sunday, March 20, 2016

Stupid Repeat - Don't Do This!

Sunday I made a big mistake. I re-played a scenario that I have already played in the past. I used one of my characters that I've been playing. Here I almost died a couple of times. I didn't receive any credit, but I did put my character into jeopardy of dying. Make sure to always play a pre-gen when re-running a scenario that you have already run in the past...

Thursday, March 17, 2016

Voren 3.3 - The Goblin Guild

Here Voren helped a little bit by being a meat shield and running into combat. He was a frustrated Magus due to his inability to cast spells and hit with his rapier...

Saturday, February 13, 2016

Tusk 9.3 - The Blackros Connection

A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative—a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret.
Content in "The Blakros Connection" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.

This was a lot of fun to GM. I was really worried about time. But the party was very experienced and a couple help lead the group to go through the research and combats quickly. We finished just 10 minutes over the 4 hour time slot!

The first research situation, here I helped speed this up by calculating the leader and supporting team members beforehand.

The party is fighting the Hungry Fog and Deathweb. We had a few folks that hit hard

Here is the beginning of the Mindscape

The final boss, here the party is doing some serious damage to the Feargaunt.

Wednesday, January 27, 2016

Tusk 9.2 - The Harrowing Part 3

Here we finally went against the final boss. A blue dragon! My character summon nature's ally level 4 and transformed into a dire bat. He was able to flank the dragon, which gave flanking bonuses to our main fighter who was able to take the dragon down. It was nice that I was somewhat helpful.
Our first encounter on the walking castle. Dumb Ogres that don't realize they should be messing with us.

Here we were fighting 3 Succubuses that had easily charmed us...

Wednesday, January 13, 2016

Tusk 8.2 - The Harrowing - Part Two

Tonight we had another adventure in the Harrowing mindscape world of make believe. Very much like Alice in Wonderland, but all the characters are mysteriously tied to Harrow Deck cards! Our assortment of interesting characters wield Monk/Warpriest might blows, Celestria Sensual Spells, and Alchemical Bombs!

Huge Air elemental required some kick ass!


Legions of Undead attack us while Tusk turned into Air Elemental and tried to destroy the Moon!

Saturday, January 9, 2016

Rillka 2.1 - 07-10 The Consortium Compact

The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
"The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
Written by Mike Kimmel
Here our GM did an excellent job running this game. We had some interesting situations with the tasks assigned. But overall we finally completed the final assignment.
Here our GM used a large flat screen to display the maps and story line!