Sunday, February 15, 2015

Narakitul 7.1 - Plunders and Peril - Black Coral Cove

Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw’s treasure... and the ancient cyclops stronghold in which it’s hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies—or their allies—send them to a watery grave?

Here I GM'ed the 3rd part. My players enjoyed the dungeon tiles I had made. But they really went through it quickly. With 6 strong players and motivation to finish the adventure in less time so they could play other games.


Final Boss fight on old derelict ship

The party is in the middle of the strange black coral rooms that are filled with aberrant creatures!

Party finds one of the Magpie Princess crew has gone crazy and attacks the party. Too bad he never did any damage...

First long hallway the party encounters that is filled with ancient Cyclop symbols and murals

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