Right now I'm GM'ing Pathfinder Module: Daughters of Fury, which still hasn't become a Pathfinder Society sanctioned game. Gaming colleagues are thinking it will eventually become sanctioned, but I have doubts due to a couple of paths the players can take in Chapter 2 of Daughters of Fury.
Pros of Daughters of Fury
- Throughout chapters 1 and 2, the players need to gain rep with Vegazi. The main NPC that joins the group through various encounters.
- Players are having to think about the mysteries taking place, and as they complete quests the main plot line slowly unfolds.
Pros of Plunder and Peril
- Same as Daughters of Fury, the party needs to gain rep with the NPCs on the Ship
- The last main battle of chapters 2 and 3 are really difficult, giving the party a sense of accomplishment if they survive and complete the scenarios.
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